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Manifest Rail — Pitch

A deep railroad management simulation in the lineage of Out of the Park Baseball, Football Manager, and Motorsport Manager — played through menus and data, with a vintage hand-drawn rail map you call up on demand. You run a railroad company across the historical sweep of railroading — from 1820s pioneer lines through the modern era — advancing the clock a day at a time and letting the simulation run forward to the next decision that needs you.

You don't lay track tile by tile. You commission projects (staff plans them, you fund them); negotiate contracts (relationship-weighted, not pure rate-bidding); hire executives (named individuals with traits and reputations of their own); raise capital (bonds, equity, dividends, takeovers); and manage your reputation with every stakeholder in the world — labor, government, financial markets, industrial barons, regional populations — while AI-driven competitors do the same.

And you decide how much of it to touch. Manage one railroad down to the last contract, or delegate whole companies to the staff you've hired and run a portfolio — leading one line, sitting on the board of another, holding a quiet stake in a third — the way Out of the Park lets you micromanage the big club while the farm teams run themselves.

Every decision moves multiple systems. A hostile takeover gambit damages your standing with industrialists but may dilute a rival's stake. A sweetheart contract buys volume at the cost of margin and locks you out of competing offers. Cutting maintenance saves cash but seeds incidents that drift goodwill downward. The interplay is the point.

Manifest Rail is a heavy-management game for the audience that loves the depth of Football Manager, Out of the Park, or Railroad Tycoon 2/3 — but wants the railroad business to feel real. Capital structure, supplier relationships, labor pools, regional politics, and the long-tail consequences of every project you commission.

Platform: PC and Steam Deck, with full controller support. Steam distribution. Engine: Godot 4 + C#.

→ See Pillars.md for the design principles that guide every decision, and GDD.md for the full design overview.